The logic here is that the automatic assumption is that the game favors the house. Increased betting activity relies on the count passing zero and moving into positive numbers. Its scores against our criteria are: E = 8; PE = 0.55; BC = 0.98; IC = 0.78
Ease of Learning and Use is measured on a simple scale of 1 to 100 with 1 being the hardest and 100 the easiest system to learn and use. The other three criteria need some explanation.
- Ace counts as -1
- 2 through 6 are counted as 1
- 7 is counted as either 0 or 1 depending on suit
- 8 and 9 count as zero
- 10 and above are counted as -1.
The simplicity of the REKO system makes it ideal for multi-deck games and the more decks are used in a game, the more powerful the system becomes. It is known as an unbalanced system because the count is not started at zero. To define the starting count you simply multiply the number of decks being used by -2. So if 8 decks are in use the starting count is -16 (8 x -2).